![]() The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software (the “Software”), to use, and modify the Software subject to the following conditions: If someone who knows something about model textures wants to explain to me how I can incorporate Ryzom’s “.s” textures or any of the more advanced texturing that I skipped over, I would be glad to do that.Īny feedback or technical suggestions are appreciated.Ĭopyright Alweth on forums 2017 The models currently use the Unshaded material definition.The j3o files only seem to load in JMonkey version 3.1.0-beta2 and later, which means they won’t load in most (all?) versions of the SDK, at this point.I believe the problem is in the original IQE file. Almost all the models came through okay, but not all of them.But under the “ryzom_alternative” user data on each model is another version of the model targeted to work with the animations in the “ge_” files. The good news is that you can use any animation with any model, provided you listen carefully.īy default, each of the j3o format models this program produces is set to work with the animations in the files starting with “ca_”. Why two files per sex? That’s because Ryzom basically used two different base skeletons for their races and animations. ![]() ![]() It will also contain 4 j3o files containing the the hundreds of animations: two male for male models and two for female models. Running the program will produce a directory under assets/ryzom-assets/export that contains all of the models in j3o format. I found that I could only download the assets by doing a git shallow clone from BitBucket. The two other classes you need are my IQE Loader: Inter-Quake Export (IQE) LoaderĪnd my Animation Retargeter: Using a Different Skeleton for Models and Animations ![]()
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